Name of Responsibility followers have been over the moon after Activision introduced content material in Fashionable Warfare 2 would carry over into this November’s sequel, however because the hype of the Fashionable Warfare 3 announcement wanes, fear has set in over the state of the sport’s weapons.
The long-running joke that CoD titles by no means really change has resurfaced as soon as extra as gamers raised questions this week over how boring weapon archetypes have develop into. As weapons have been ported over from Fashionable Warfare (2019), many have famous the majority of the weapons inside sure archetypes, equivalent to assault rifles, really feel equivalent.
“I might a lot slightly have a smaller collection of distinctive weapons than a large assortment that principally really feel and carry out the identical,” learn one put up among the many rising CoD outcry.
Weapon customization and choices have been extraordinarily restricted again within the days of Name of Responsibility: Fashionable Warfare (2007), the place gamers might solely select from one to 2 attachments and a complete of 26 weapons. Quick ahead to MW2 (2021) and the armory has expanded past 60 weapons, most of that are able to as much as 5 attachments.
Associated: MW3 brings new motion mechanics, After-Market Gunsmith system, traditional mini-map, and extra
Many have argued this was an unimaginable enchancment permitting gamers to regulate their weapons methods to go well with their playstyle for multiplayer, Warzone, and DMZ. Nonetheless, as time has gone on, a scarcity of balancing has seen a bunch of weapons emerge far forward of their friends whereas most really feel equivalent to 1 one other.
It’s this lack of “character” that has gamers nervous about MW3, which is about to characteristic each present MW2 weapon plus some returning favorites from the unique title.
Of explicit observe, gamers introduced up the introduction of “weapon households” in MW2 which sees quite a lot of weapons appear and feel the identical.

I’ve to agree with the consensus right here too. I’ve been having fun with enjoying DMZ much more than multiplayer and despite the fact that the mode makes somewhat distinction, my fully-kitted out FR Avancer feels too just like my M4 or another person’s AK.
On the identical time, needing to stage up weapons in several archetypes to entry the attachments I would like has been preserving the grind recent sufficient for me. Switching to a light-weight machine gun or a sniper rifle for a session versus two assault rifles has been key, and plenty of like myself hope Sledgehammer Video games pushes more durable for archetype balancing in MW3.
We’ll discover out for positive when MW3’s beta begins on Oct. 6 earlier than the sport formally launches worldwide in early November.