Up to date: Aug 16, 2023 1:37 pm
For the primary time because the recreation’s launch, Remnant 2 has obtained a serious replace for video games on the Xbox Sequence X|S platform. The builders have acknowledged that that is the primary main replace to Xbox, however that it received’t be the final. Extra is coming sooner or later, however listed here are the patch notes for what Gunfire Video games did launch.
If you happen to’re all in favour of studying extra about Remnant 2, take a look at the very best weapons within the recreation, get an replace on cross-play, and browse up on a latest patch.
Remnant 2’s first Xbox replace patch notes
Listed here are the complete patch notes from the devs:
–Efficiency and Crashes–
- Ongoing optimizations to enhance total efficiency.
- Updates to enhance hitching and potential crashes.
- Fastened a number of reported crash bugs.
—Achievements & Problem Rewards–
- Retroactively mounted a number of achievements that weren’t tracked accurately.
- Retroactively mounted as many difficulty-based rewards as attainable.
DEV NOTE: To unlock problem rewards and achievements, you should work together with the World Stone.
–High quality of Life–
QOL OVERVIEW: Whereas we nonetheless have fairly a number of issues we’re engaged on concerning Traits and long-term grinding (for people who want to partake), we needed to make a number of modifications on this patch to make sure gamers had extra freedom to experiment. Gamers ought to discover it a lot simpler to Respec and they need to additionally find yourself with extra Scrap total. We aren’t accomplished right here by any means, and these will not be the bigger modifications we’ve talked about on Discord and Reddit, however within the quick time period, they need to assist to ease the burden or reconfiguring your construct and experimenting with completely different choices.
- Elevated Trait Cap by +5.
- Tome of Data now grants Scrap and EXP when the participant has reached Trait Cap.
- Orb of Undoing now has limitless makes use of. Gamers can promote any extras for Scrap.
- Eliminated the Trait Requirement for equipping a second Archetype. Gamers might now slot their second Archetype as quickly as they acquire / convert one other Engram at Wallace.
- Eliminated the Scrap Price for changing a Mysterious Merchandise into an Engram (1000 to 0).
- Lowered the Lumenite Price for changing a Mysterious Merchandise into an Engram (10 to five).
- Barely Elevated Scrap Acquire from Breakables.
- Elevated Scrap Acquire from Common and Uncommon Chests.
- Elevated Scrap Acquire when killing Aberrations.
- Diminished the price of Bloodroot.
- Added all unlocked Archetypes to Wallace’s stock. If gamers have unlocked any Secret Archetype (by changing a Mysterious Merchandise into an Engram), he’ll then promote them for all future characters. If you can begin with it, Wallace will promote it.
- Diminished the requirement to acquire Revivalist Trait. Additionally included Very Good Boy.
- Up to date Nimue, Bedel (Outdated Vaunnt), and N’Erud Merchandising Machine, and Blood Altar to correctly hold their gadgets in inventory.
- Fastened the Injury Discount calculation in Superior Stats. Whereas this was a bug, we nonetheless needed to ensure it was on the prime of the record as a result of it was giving gamers incorrect data.
- Diminished Multiplayer Scaling per participant by a further 5% (from 15% to 10%). Which means that in 3 participant COOP, all gamers will now take 10% much less injury (5% much less per participant).
- Elevated the possibility that Cass spawns her particular rewards.
- Elevated invulnerability time on commonplace Revive by 0.7s to offer gamers a bit extra time to react after being revived.
- Expertise gained is shared throughout any distance in multiplayer (beforehand 40m max vary) and to useless teammates.
–Steadiness–
[ General ]
- Diminished Vicious enemy affix from 33% to fifteen%.
- Diminished Spiteful enemy affix from 0-45% to 0-25%. That is primarily based on present enemy Well being.
- Diminished Thick Pores and skin enemy affix from -15% Essential Probability & -25% Essential Injury to -10% and 15%, respectively.
- Diminished Hearty enemy affix from 25% Max HP to fifteen% Max HP.
- Elevated Bulwark Injury Discount from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).
[ Armor ]
ARMOR OVERVIEW: We made a number of tweaks to varied armor sorts to offer them distinctive advantages that had been relevant for all difficulties. We felt that the baseline Heavy Armor values (at roughly 35% Injury Discount) had been in a great place, particularly with our latest modifications to sure enemy affixes, so we adjusted the opposite armors to deliver them as much as par in their very own approach. Armor-based Injury Discount is often the best sort of DR to get within the recreation, and resulting from its significance at increased ranges, the lower-value armors had been turning into lower than fascinating.
- Adjusted Mild Armor Injury Discount Worth from roughly 15% to 25%.
- Adjusted Medium Armor Injury Discount Worth from roughly 25% to 30%.
- Adjusted Extremely Heavy Armor Injury Discount Worth from roughly 45% to 50%.
- Elevated Mild Armor Evade Invulnerability by 2 frames.
- Elevated Medium Armor Evade Invulnerability by 1 body.
- Elevated Extremely Heavy Impartial Evade Invulnerability by 1 body.
Armor Evade Worth and Stamina Penalty Reference:
– Mild Evade (25 Encumbrance or Decrease): 12 iFrames, 0% Stamina Price Penalty.
– Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Price Penalty.
– Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Price Penalty.
– Extremely Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Price Penalty.
DEV NOTE: No modifications had been made to Stamina Price Penalty. These are unique values. Moreover, Heavy Evade and Extremely Heavy Flop have their unique iFrame worth as properly. The one modifications concerning iFrames had been to the 2 lighter Weight Courses.
[ Archetypes ]
- Handler Companion and Summoner Minions acquire elevated well being per problem. On Apocalypse, they are going to have the best base well being.
- Elevated Challenger’s Intimidating Presence Vary from 10m to 15m.
Explorer Archetype
- Elevated the period of Explorer’s Scavenger Buff per pickup from 15s to 20s.
- Elevated the period of Explorer’s Gold Digger Buffs from 15s to 20s.
- Elevated the therapeutic quantity of Gold Digger Therapeutic Fountain from 1.5 to 2.0 HP per second.
DEV NOTE: We needed to ensure Explorer may preserve Scavenger longer between fights and provides them extra freedom whereas Gold Digger Fountains had been lively. We elevated the durations by 5s every and boosted the Therapeutic Fountain to be extra attractive.
Archon Archetype
- Elevated Archon Havoc Type Lighting Fingers injury from 28 to 56.
- Elevated Archon Havoc Type Blink injury from 100 to 150.
- Diminished Archon Havoc Type Cooldown from 120s to 90s.
DEV NOTE: These modifications are in response to bug repair that allowed Havoc Type Lighting Fingers to deal ridiculous injury. We made some total changes to compensate.
Challenger Archetype
- Adjusted the injury falloff for Challenger’s Shut Quarters perk. At most vary, Challenger will at all times preserve a ten% injury bonus to All Injury.
Handler Archetype
- Elevated the Handler’s Pack Hunter Vary from 25m to 40m.
- Elevated the Base Max Well being of Handler’s Very Good Boy Companion.
Summoner Archetype
- Elevated the Base Max Well being of Summoner’s Hole and Flyer Variants.
[ Gear / Items ]
- Elevated Restriction Twine Injury Discount from 10% to fifteen%.
- Elevated Guardian’s Ring vary from 10m to 15m.
- Enabled Mist Step Impartial Backdash assault.
[ Weapons ]
- Switched Aphelion scaling to Boss/Particular Injury Scaling as an alternative of Commonplace.
- Elevated the Fireplace Injury for Shatterstar (Savior Mod).
- Diminished the Fireplace Fee on Dusk in Commonplace and Dreadwalker Fireplace Modes.
DEV NOTE: Dusk was dealing much more injury than different weapons in each modes (virtually 20% extra w/ Dreadwalker lively in comparison with different weapons with their Mod lively). When contemplating injury and the Mod capacity (more durable to hit, life siphon, and hearth charge), it was pushing Dusk too far above each different Lengthy Gun. It now sits nearer according to different high-damage weapons.
- Diminished the AOE Burst Injury of Enigma’s Overload Utility from 40 to 30.
- Diminished the Subsequent Tether Injury of Enigma Main Fireplace from 75% to 65%.
- Diminished the Journal Capability of Enigma from 30 to 25.
- Elevated the overall Reserve Capability of Enigma from 120 to 125.
DEV NOTE: Enigma was performing too far above our objective for AOE clear, so a number of changes had been made. There’s nonetheless a problem with it ignoring Armor which shall be addressed sooner or later. Nonetheless, when that occurs, we’ll reevaluate the numbers.
[ Enemies ]
- Adjusted downtime and total fight move for Annihilation.
- Adjusted Annihilation Mine conduct on Survivor problem.
- Diminished injury on Nightweaver’s seize assaults (Wall and Lunge).
- Adjusted the hitbox of Magister Dullain’s tongue assault to higher match the visuals.
[ Multiplayer ]
- Diminished incoming injury in Multiplayer from 25% per extra participant to fifteen% per participant.
–Bug Fixes–
[ Progression & Rewards ]
- Development Blocker: Cass now not wanders out of city, making her retailer inaccessible.
- Development Blocker: Ward 13 NPCs now not “Lose their reminiscence” after rolling journey mode.
- Development Blocker: Fastened a problem the place Annihilation could be caught between first and second section of struggle due an improper Plasma Cutter interplay.
- Development Blocker: Fastened a problem if the participant died earlier than one of many kids made it again to Oracle, the Oracle wouldn’t work together with the participant.
- Development Blocker: Fastened a problem in Sentinel’s Maintain that may trigger the participant to develop into caught inside door.
- Development Blocker: Fastened subject the place Liquid Escape could possibly be misplaced.
- Development Blocker: Fastened a problem that prevented gamers from finishing the tutorial if a crash occurred when interacting with Ford.
- Development Blocker: Fastened infinite loading display screen subject current for some gamers when choosing “Skip Tutorial” on character creation display screen.
- Development Blocker: Fastened a problem with Plasma Cutter stopping the Remaining Boss from transitioning into its second section.
- Development Blocker: Fastened Tal’Ratha boss struggle lockout if recreation was exited throughout cutscene dialogue.
- Development Blocker: Fastened the Astropath boss struggle failing to begin if recreation was exited throughout cutscenes.
- Development Blocker: Addressed subject with Trait factors going unfavourable. Destructive Trait factors have been flipped to constructive. This can even repair points with the Second Archetype being locked out. If gamers are nonetheless encountering unfavourable trait factors, choosing up a further trait level will flip unfavourable to constructive.
- Addressed subject with gamers not receiving achievements in multiplayer video games.
- Gamers who accomplished Oracle’s quilt will now obtain Half Quilt award in addition to Full Stop Reward if that they had not beforehand obtained it.
- Fastened a problem the place scripted deaths from the Bone Harvester, Empress Guards, and Pink Prince brought about precise deaths and ended Hardcore runs.
- Fastened a problem with Weapons not unlocking after a Hardcore playthrough.
- Fastened a problem with Weapons not unlocking after finishing playthroughs at completely different difficulties.
- Gamers who listened to all Mudtooth’s tales however didn’t obtain all the rewards can go to Mudtooth to obtain their rewards. Gamers who didn’t obtain the Iron Cylinder (Gunslinger’s Engram) from listening to all his tales will now discover it in his retailer.
- Fastened a problem stopping Explorer and Archon Armor from showing on the seller. Gamers might want to first convert the suitable Mysterious Merchandise into an Engram at Wally
- Fastened a problem stopping Mudtooth’s Elixir from showing in his stock. After finishing the sport, gamers might want to first unlock Explorer (Golden Compass) at Wallace.
- Fastened points the place Clementine would stand in random areas in Ward 13 after the cutscene in Blackened Citadel.
- Repair for Achievement when assembly the Flautist if co-op participant was spectating on the time the place the Flautist was met.
- Fastened a problem stopping Revivalist Trait from being awarded. It ought to now be rewarded after reviving one other participant 15x.
[ Archetypes ]
- Fastened subject with Summoner’s Minions focusing on pigs in Losomn. Pigs are now not legitimate targets for Minions.
- Fastened subject with Handler’s Very Good Boy not waking the sleeping Huntress when attacking.
- Fastened Medic’s Redemption cooldown for purchasers.
- Engineer kills by way of Turret now grant Expertise.
- Eliminated Controller Rumble when Summoner Minions transfer close to the participant.
- Fastened a problem with Archon’s Havoc Type Lighting Fingers. Casting Pace now correctly ramps up the Lighting Hand with out going infinite.
- Fastened a problem inflicting Hunter’s Focus not granting the right Weakspot Injury Bonus
- Fastened a problem inflicting Hunter’s Shroud granting multiplicative injury bonus
- Fastened a problem inflicting Invader Perk S.H.A.R.Ok. to not apply its injury bonuses
- Fastened a problem with Gunslinger’s Bulletstorm Sound not terminating.
- Fastened a bug permitting Male Engineer to disregard falling transition when Overclocking.
[ Gear / Items ]
- Fastened a problem with Aphelion inflicting it to do drastically diminished injury.
- Fastened numerous points with Restriction Twine inflicting points like UI weirdness, reminiscence leaks, and participant getting caught in World Stone as a consumer.
- Fastened Dying’s Embrace results remaining after exiting to important menu and returning to recreation.
- Fastened Spore Shot Mod’s sluggish results lasting indefinitely.
- Fastened Enigma’s Chain Lightning chaining via partitions and flooring.
- Fastened Enigma ignoring enemy’s resistance. The Overload explosion nonetheless ignores resist.
- Fastened Darkish Fluid buff values being inconsistent for purchasers.
- Fastened Faerie Needle buff icon displaying values incorrectly for purchasers.
- Fastened Bulletweaver buff icon displaying values incorrectly for purchasers.
- Fastened subject with Dran Scavenger Ring not accurately working for purchasers.
- Fastened Energized Neck Coil in order to not set off from ally standing functions.
- Fastened subject the place consuming Processed Koara whereas its impact was already lively was not resetting timer.
- DEV NOTE: Severely although… you recognize what that is, proper?
- Fastened subject the place consuming Ambit Ember whereas its impact was already lively was not resetting timer.
- Fastened subject the place Eulogy Mod was damaging participant when activated too near enemies. Additionally, returning bolts now not injury allies.
- Added description and lore for Ghost Shell.
- Fastened VFX alignment for Nebula and Hellfire main hearth.
- Fastened a problem stopping Plasma Cutter from dealing the right injury sort to sure enemies.
- Fastened a problem inflicting Shieldbreaker Mutator to not grant the correct quantity of defend.
- Dusk Mod visible results terminate accurately now.
- Fastened a problem permitting Dreamcatcher to set off Dreamwave earlier than it was correctly earned.
- Fastened a problem that allowed Crystal Coronary heart from stacking with itself.
- Fastened a problem inflicting Ring of Flawed Magnificence not granting the right Weakspot Injury Bonus
- Fastened subject with Anastasija’s Inspiration inflicting infinite injury stacking on Summoner’s Minions.
- Fastened a problem stopping some Boss & Particular Melee Weapons from receiving correct scaling.
- Fastened a problem stopping Godsplitter from triggering “Was this purported to occur?” Achievement
- Fastened a problem permitting Severed Hand to be spawned repeatedly.
[ Enemies ]
- Fastened numerous hitboxes for Enemy AOE assaults.
- Fastened Annihilation insta-killing purchasers with unhealthy connections on transition to second section.
- Fastened a problem with Most cancers’s Root assault ignoring Injury Discount.
- Fastened a problem with GEORGE (Gorge) Aberration not attacking gamers.
- Fastened subject with Bloat King the place making use of a standing impact would trigger it to by no means modify its bioluminescence.
- Fastened a problem with Gwendil the Unburnt that allowed Enigma to set off infinite bomb explosions when there was now not a bomb in hand.
- Fastened a problem stopping Venom’s Staves from being destroyed by AOEs/Explosives.
- Fastened a problem stopping some enemy affixes from activating correctly on Venom.
- Fastened numerous Labyrinth Enemies from not attacking throughout maze part.
- Fastened Bane Aberration from warping gamers out of the world with Displacer.
- Fastened subject with Primogenitor well being bar incorrectly monitoring and inflicting gamers to develop into caught.
- Fastened subject with Root Knight’s puddle projectile dealing injury on hit.
- Fastened subject with Nightweaver projectiles homing in on participant incorrectly.
- E.D. Alpha (Aberration) in Tower of the Unseen now respawns after participant dies and re-enters the aberration room space.
- Fastened subject with Block Destroy (Labyrinth Enemy) sound results
- Fastened subject the place gamers may defeat the Gwendil: The Unburnt with out taking any injury by standing on the steps beneath the picket bridge
- Fastened subject the place killing the Many Faces (Corruptor World Boss Golem) when it’s leaping between platforms would trigger it to fall off the world in The Nice Bole.
[ Misc Fixes ]
- Fastened a problem with the icon above doorways on map being too small.
- Fastened a problem the place when you give up instantly after choosing your archetype with Wallace, you’d should play via the introduction once more.
- Fastened Chimney obstructions not resetting for purchasers on world reset.
- Fastened numerous out of world or caught location in Losomn Dran metropolis.
- Fastened textual content getting reduce off on 16:10 ratio resolutions in addition to different non 16:9 primarily based resolutions.
- Fastened subject the place Huntress Boss Music quantity was not controllable by Music slider in settings menu.
- Fastened subject the place Jester playing cards weren’t accurately exhibiting up for purchasers.
- Fastened subject with carrying the Ravager Sigil when talking to Bedel would trigger enemies to now not assault participant.
- Fastened a number of areas on last degree the place gamers may get out of bounds of the extent.
- Fastened subject with participant’s not receiving fall injury by holding throwable consumables or melee weapons in throwing place.
- Fastened collision subject inflicting gamers to get trapped alongside some edges in Morrow Sanatorium.
- Fastened subject when utilizing sure melee weapons, the character’s face distorted
- Fastened subject the place Participant could possibly be locked out of Postulant’s Parlor when utility was closed after enjoying the board recreation.
- Fastened subject the place Participant was unable to open door to Sentinel’s Maintain when exiting recreation whereas inputting the Seeker’s Key in N’Erud
- Fastened a problem the place gamers had been trapped when making an attempt to vault via a wall in Cotton’s Kiln.
- Fastened a problem that allowed gamers to skip siege struggle in Tiller’s Relaxation.
- Fastened a problem with gamers falling into hole between the boat and wall in Tiller’s Relaxation
- Fastened floating doorways in Cathedral of Omens.
- Fastened a problem in The Nice Corridor that allowed repeated EXP rewards throughout Feastmaster’s occasion.
- Fastened a number of situations that allowed gamers to transition via partitions utilizing interactives.
- Fastened a problem that brought about gamers to get caught in Throw Animation in sure conditions.
- Adjusted the kill quantity peak within the Custodian Eye area.
Xbox gamers ought to remember to replace as quickly as attainable.