Name of Responsibility: Fashionable Warfare 3 is the newest entry throughout the iconic collection, and with the sport now being launched worldwide, we’re slowly approaching the discharge of the brand new Season.
Season 2 is bringing a number of content material to the sport, which additionally features a contemporary rank reset for gamers, and a brand new probability to earn rewards.
Now, they’ve gone forward and pushed a brand new patch dwell for gamers, and right here’s all of the patch notes for February 13, 2024.

Name of Responsibility Fashionable Warfare 3 February 13 Patch Notes: Full Replace Notes and Extra
The model new season is arriving on February 7, 2024, and slightly below every week later, they’ve gone forward and shipped a model new replace.
Right here’s all of the patch notes.
STABILITY & PERFORMANCE
- Addressed a crash that occurred throughout offline play whereas deciding on a Weapon or Operator.
MULTIPLAYER
UIX
- Bug Fixes
- Resolved varied points inflicting the participant to be unexpectedly kicked again to the menu.
- Viewing Status Calling Playing cards
- Filtering Locked Operator Challenges
- Eradicating choices from Fast Settings
- Previewing Weapon Completionist rewards will not trigger the menu to change into inoperable.
- Addressed a problem stopping the Activate Armory Unlock immediate for Controller inputs from functioning.
- Changed placeholder title for the Imago RAM-9 Submachine Gun Camo.
- Changed placeholder reward pictures within the Horde Hunt Occasion menu.
- Resolved varied points inflicting the participant to be unexpectedly kicked again to the menu.
GAMEPLAY
- Bug Fixes
- Akimbo Weapons will now be displayed correctly after infiltrating maps through an elevator.
- Addressed a problem stopping Hybrid Optics from being toggled whereas a Comb Attachment is provided on the BP50 (Assault Rifle).
PROGRESSION
- Elevated XP earned for the primary Problem in Week 1 from 1,000 to 2,500.
- Elevated Bonus XP per Match for utilizing a Featured Operator Pores and skin throughout an Occasion from 1,000 to 2,500.
- Eliminated purpose down sight requirement from the RAM-7 (Assault Rifle) Cast Camo Problem.
- Get 10 Operator Kills whereas Sliding with the RAM-7.
MAPS
- Operation Tin Man (Conflict)
- Gamers can now respawn at Tactical Insertions positioned within the South Lookout space.
MODES
- Hordepoint
- Dying whereas an Insta-Kill Powerup is lively will not trigger it to deactivate.
- Zombies will now prioritize Operators over Killstreaks and Subject Upgrades.
- Stun Grenades will now quickly stun Zombies.
- Crew Gun Sport
- Performing a Ending Transfer will now deduct Rating from the enemy group.
- Melee Kills and Setbacks at the moment are correctly tracked on the After-Motion Report Scoreboard.
- Non-public Match
- Adjusted sport guidelines to align with the Aggressive Settings v1.1 ruleset whereas a CDL sport mode is chosen.
- Dynamic Map Components (World)
- Subsequent Zone Reveal Time (Hardpoint)
- Adjusted sport guidelines to align with the Aggressive Settings v1.1 ruleset whereas a CDL sport mode is chosen.
WEAPONS & ATTACHMENTS
» Submachine Weapons «
- Striker 9
- Elevated enemy nameplate reveal distance from 33m to 38.1m (+15%).
- Decreased hipfire unfold whereas firing by 6%.
- Decreased recoil gun kick from 54.93deg/s to 35deg/s (-36%).
- Elevated horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).
- Elevated vertical recoil from 40.65deg/s to 50.93deg/s (+25%).
- Added the flexibility to purpose down sight whereas sliding.
- Elevated bullet velocity from 540m/s to 560m/s (+4%).
- Elevated most harm from 29 to 32 (+10%).
- Elevated near-medium harm from 25 to twenty-eight (+12%).
- Decreased minimal harm from 20 to 18 (-10%).
- Elevated most harm vary from 10.7m to 14m (+31%).
- Decreased medium harm vary from 22.9m to twenty.3m (-11%).
- Decreased near-medium harm vary from 35.6m to 27.9m (-21%).
Mild Machine Weapons «
- TAQ Evolvere
- Elevated motion pace from 4.4m/s to five.1m/s (+16%).
- Decreased fee of fireside from 706rpm to 500rpm (-29%).
- Elevated most harm from 34 to 40 (+18%).
- Elevated most harm vary from 35.6m to 40.6m (+14%).
- Elevated medium harm vary from 40.6m to 53.3m (+31%).
- Elevated head harm multiplier from 1.2x to 1.4 (+17%).
- Elevated neck, upper-torso, upper-arm, and lower-arm harm multipliers from 1x to 1.2x (+20%).
- Elevated goal flinch from 0.5n to 0.8n (+60%).
- 556 Belts (Magazines)
- Elevated motion pace profit by 16%.
- Added 40% hipfire unfold discount profit.
- Elevated purpose down sight time profit by 15%.
- Elevated purpose down sight motion pace profit by 17%.
- Added fee of fireside profit at 857rpm.
- Decreased most harm from 34 to 30 (-12%).
- Decreased medium harm from 30 to 24 (-20%).
- Elevated head, neck, and upper-torso harm multipliers from from 1.1x to 1.2x (+9%).
» Sniper Rifles «
- Longbow
- JAK Tyrant 762 Equipment
- Decreased purpose down sight time from 470ms to 390ms (-17%).
- Elevated purpose down sight motion pace from 2.5m/s to 2.8m/s (+12%).
- Added 30% hipfire unfold discount profit.
- JAK Tyrant 762 Equipment
» Handguns «
- WSP Stinger
- Elevated recoil gun kick from 31.05deg/s to 57.96deg/s (+87%).
- Decreased horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).
- Elevated vertical recoil from 33.65deg/s to 35.2deg/s (+5%).
- Elevated most harm from 24 to 29 (+21%).
- Elevated near-medium harm from 23 to 24 (+4%).
- Elevated medium harm from 18 to twenty (+11%).
- Elevated minimal harm from 15 to 18 (+20%).
Attachments «
- No Inventory
- Eliminated hipfire crosshair sway.
PERKS
- Murderer Vest
- Resolved a problem stopping Deadly Tools from being geared up.
KILLSTREAKS
- Wheelson-HS
- Zombies can now be run over and killed in Hordepoint Mode.
GAMEPLAY
- Maps & Modes
- CDL Hardpoint
- Sub Base Hardpoint has been quickly faraway from the Ranked Play map pool.
- CDL Hardpoint
- Content material Restrictions
GAMEPLAY
- Perk-A-Colas
- PHD Flopper
- Addressed a problem that prevented PHD Flopper from defending gamers towards varied harm sources
- PHD Flopper
KILLSTREAKS
- Sentry Turret
- Adjusted the quantity of lively Sentry Turrets gamers can place at a single time to 3 to enhance server stability.
STABILITY
- Added varied crash and stability fixes.