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Horizon Forbidden West makes a fine Steam Deck game, if you can make room for it

Not each March-released, fantastical action-RPG will fall to bits on the Steam Deck. Horizon Forbidden West: Full Version succeeds the place Dragon’s Dogma 2 spluttered, quietly but capably adapting to handheld {hardware}. Preserving efficiency up requires a good bit of fine-tuning the graphics settings, and a girthsome set up dimension would possibly hassle the inner drives of smaller fashions, however in any other case, Forbidden West is simply as portable-friendly as Horizon Zero Daybreak. And that’s nonetheless probably the greatest Steam Deck video games round.

Significantly although, until you’re rocking a 512GB Steam Deck (or one of many fancy-scmancy 1TB Steam Deck OLEDs), this one’s going straight to the microSD card. With the Full Version packing in each the bottom recreation and the Burning Shores growth, Forbidden West asks for a heaving 150GB of set up area in its system necessities and finally ends up consuming 124GB as soon as full). That’s a whole lot of mecha-dinos and ginger braid textures, for positive.

Nonetheless, I don’t suppose that’s too outrageous for what is actually one-and-a-half large open world video games. Load speeds are clearly sooner on an inside SSD – firing up a fast save from the primary menu took 12s on the Steam Deck OLED’s 1TB drive and simply over 40s on a SanDisk Excessive Professional microSD – however precise efficiency doesn’t appear affected by your selection of storage. Not like fellow Nixxes-made PS5 port Ratchet & Clank: Rift Aside, there aren’t any mechanics that profit from speedier SSDs.

A Horizon Forbiden West cutscene plays on a Steam Deck.

Picture credit score: Rock Paper Shotgun

On the subject of efficiency, I’ve labored out a settings information under that may keep acceptably near 30fps with out completely gutting the sport’s eye-catching visuals. You should still see some momentary dips under that, but in addition some smoother stretches of 35-40fps, which isn’t dangerous going for a recreation of Forbidden West’s manufacturing requirements. Additionally, whereas it’s extra demanding that Zero Daybreak graphically, it received’t drain your Steam Deck’s battery with way more gusto. I might play Forbidden West for 2h 13m on a Steam Deck OLED and 1h 26m on a traditional 512GB Deck, barely down from Zero Daybreak’s respective 2h 15m and 1h 31m. As all the time, these outcomes had been recorded with each speaker quantity and display screen brightness at 50%, however in any other case a ‘regular’ set of settings. You could possibly subsequently stretch out your uptime with decrease brightness, a lowered refresh charge restrict, or flight mode.

As a former PS5 unique, it must also go along with saying that Forbidden West performs nicely on gamepad controls. Guerilla’s default mapping is a piece of UX artwork, becoming dozens of actions and inputs onto a restricted set of face buttons and analogue sticks in a approach that also feels pure and cozy.

The only Steam Deck-specific concern I’ve discovered up to now is the sound chopping out instantly after loading a save, one thing I haven’t seen (or, uh, heard?) in hours of enjoying and testing on Home windows. Hopefully this will get fastened briefly order, although it is a uncommon occurence, and you will get round it reliably sufficient by quitting out and attempting once more.

In any other case, and never forgetting how a lot cupboard space it wants, Horizon Forbidden West appears and seems like one other nice Deck recreation. Valve haven’t completed placing it by way of their compatibility score exams on the time of writing, however a full Verified score appears possible, and if it doesn’t get at the very least Playable I’ll break aside my Lego Tallneck and stamp on all of the bricks.


Horizon Forbidden West being played on a Steam Deck.

Picture credit score: Rock Paper Shotgun

Horizon Forbidden West: greatest settings for the Steam Deck

Common readers of our efficiency analyses will know I’m keen on utilizing graphics presets as a base, then making use of simply 5 – 6 high-impact settings adjustments to spice up efficiency with out kneecapping the visuals. The strategy fits Forbidden West on most trendy desktop {hardware}, however confronted with the sheer modesty of the Steam Deck, an much more piecemeal strategy is critical.

Right here’s what I’ve settled on, combining components of the Medium, Low and Very Low presets and including FSR 2.2 upscaling for much more velocity:

  • Dynamic decision scaling: 30
  • Upscale technique: FSR 2.2
  • Texture high quality: Medium
  • Texture filtering: 2x Anisotropic
  • Shadow high quality: Low
  • Display area shadows: Off
  • Ambient occlusion: SSAO
  • Display area reflections: Low
  • Degree of element: Very Low
  • Hair high quality: Very Low
  • Crowd high quality: Medium
  • Terrain high quality: Low
  • Water high quality: Low
  • Clouds high quality: Low
  • Translucency high quality: Default
  • Parallax occlusion mapping: Off
  • Subject of view: 0
  • Depth of discipline: Medium
  • Bloom: Off
  • Movement blur energy: 0
  • Sharpness: 5
  • Lens flares: On
  • Vignette: Off
  • Radial blur: On
  • Chromatic aberration: On

Dynamic decision scaling works nicely right here, simply as it really works nicely on low-end desktop {hardware}. Matched up with FSR 2.2, it successfully swaps between High quality, Balanced, and Efficiency upscaling modes on the fly, relying on how a lot assist the sport wants to succeed in 30fps at a given second. In my expertise, it is a extra refined different to easily having considered one of these modes enabled performantly. High quality, for instance, would possibly look higher throughout quiet moments, however can’t help efficiency sufficient in busy settlements. Efficiency mode, then again, will do a greater job of stopping these framerate drops, however would possibly unnecessarily cut back picture high quality in these extra easygoing areas. Dynamic decision scaling gives the most effective of each worlds.

I’d additionally advocate utilizing Medium textures. Low and Very Low aren’t really that a lot sooner, however they do cut back visible high quality to a much more noticeable diploma than, say, the drop from Excessive to Medium. SSAO and display screen area reflections additionally contribute quite a bit to element richness, with out offering a major velocity increase when disabled, so hold these on as nicely.


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