Lately I’ve come to simply accept that I simply don’t love open-world video games. It’s partially as a result of my life has solely gotten busier and I’ve much less free time to spend on video games, so I gravitate in the direction of shorter experiences. Nevertheless it’s additionally as a result of open-world recreation design tends to be boring and repetitive for my part. This isn’t a brand new opinion, both; a lot has been written concerning the so-called Ubisoft-style open-world recreation and its tiring guidelines design. Nonetheless, there’s one open-world recreation in recent times that has grabbed my consideration, and no, it isn’t Breath of the Wild. Somewhat, it’s the sport that one overshadowed in many individuals’s minds: 2017’s Horizon Zero Daybreak.
What’s stunning about my love of this seven-year-old title from Guerrilla Video games is that there’s nothing groundbreaking about its open world. Fairly the other, in truth. It is a “guidelines recreation” by way of and thru. It has its model of towers you might want to scale to disclose sections of the map, which then highlights all the varied aspect content material you possibly can lose your self in. And whereas it looks as if so much, it will probably all be sorted into easy classes. They vary from searching quests and expansive dungeon-like encounters known as Cauldrons to camps of enemies throughout the land and collectibles to seek out. So yeah—a Ubisoft-style, checklist-oriented open world. Which, as I’ve mentioned, I’m not a fan of. Normally.
But Horizon Zero Daybreak’s tackle the acquainted system grips me. Once I first performed it on launch in 2017, I fell deep into the sport’s plethora of content material, turning over each proverbial stone the sport needed to supply. A part of what drew me in is the sport’s attractive world that blended mechanical enemies with pure splendor. It has typically been jokingly mentioned that this recreation is nearly combating robotic dinosaurs, and whereas that could be true, it is usually superior. Enjoying as Aloy and searching down machines is a delight, thanks partly to the truth that you’re incentivized to focus on and choose off particular parts of your mechanical prey to do higher harm.

In a world stuffed with video games whose fight loops boil all the way down to taking pictures or slashing enemies with reckless abandon, the extra concerned encounters of Zero Daybreak and the main target they demand spark an endorphin-making chemical response in my mind. This all comes collectively within the occasional, particularly exhilarating battle in opposition to an enormous chook or a hulking mechanical T-Rex. I’ll always remember going through down the optionally available monster Redmaw, which I solely encountered because of my avid need to finish aspect quests. Probably the most troublesome enemy within the recreation, this armored, hard-hitting beast pushed me to attempt time and again to seek out the best technique for taking it down. It took all the abilities I’d spent the entire recreation creating, and eventually conquering it felt like a real ceremony of passage, each for Aloy and me.
Aloy’s journey, whereas not essentially groundbreaking, is nice sufficient to get the motion transferring and preserve me invested in exploring the world and discovering the little particulars that make it really feel alive. Within the weeks I spent with Horizon Zero Daybreak, a recreation known as Breath of the Wild was additionally launched. All people round me performed it and praised its contemporary tackle the drained open-world style. I didn’t play Breath of the Wild till a lot later. I used to be too busy with Horizon Zero Daybreak, and I used to be completely satisfied.
With seven years having handed, I typically surprise if Horizon Zero Daybreak actually is as particular or as gripping as I bear in mind. Perhaps it’s simply in my head, or possibly my disdain for open worlds occurred quickly after the sport’s launch. However 2022’s sequel, Horizon Forbidden West, repeated the method. Regardless of my aversion to falling into somewhat repetitive open-world video games, it grabbed me. It isn’t significantly thrilling to do each minor process, and but I’ll all the time do it in a Horizon recreation.