
Name of Responsibility Fashionable Warfare 3 Season 1 is dwell. Right this moment, Activision has revealed many adjustments all through their patch notes, together with a brand new collab and a recreation mode associated to The Boys. The sport mode is called Supe Siege, and gamers will compete in a brand new Supe’d Up model of Kill Confirmed. On this twist on the traditional mode, fallen Operators drop doses of Temp V, giving momentary energy boosts like Warmth Imaginative and prescient to those that swoop in to gather them.
Alongside this are tons of different adjustments, resembling Ranked, weapon and different balances, and new maps that may shock the followers. Sledgehammer has been doing rounds across the working desk, which appears to have paid out ultimately.
CALL OF DUTY: MODERN WARFARE III SEASON 1 PATCH NOTES
Season 1 Reloaded has arrived in Fashionable Warfare III with an all-new 6v6 Multiplayer map, new Weapons, and new recreation modes, together with MWIII Ranked Play!
Go to the Season 1 Reloaded Announcement Weblog for extra info.
NEW MAPS
Rio (6v6)
- Take a look at your mettle in a once-idyllic coastal city, the place waters on the shore lap on the hull of a burning yacht, signaling catastrophe.

NEW OPERATORS
A-Practice
- Rush via the competitors with the Tracer Pack: The Boys – A-Practice Operator Bundle.
Firecracker
- Blast your approach via your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle.

NEW MODES
Headquarters
- Safe the Headquarters goal and maintain the place so long as doable to accrue factors. Dig in tight, as respawns are disabled for the defending workforce. The target rotates across the map all through the match, so be prepared to vary your place on the fly.
Workforce Gunfight
- Expertise Gunfight on a bigger scale. On this model, gamers compete in 6v6 throughout normal Multiplayer maps. As with conventional Gunfight, all gamers will obtain the identical randomized Loadout at the beginning of every spherical. This Loadout adjustments all through the match. Adapt to what you’re given and wipe out the competitors.
Contaminated
- Start the match with one participant randomly assigned because the beginning contaminated. The contaminated participant’s objective is to get rid of and remodel all the opposite gamers into contaminated Operators who then be part of their facet, whereas the remaining survivors should use their greatest abilities and techniques to maintain the contaminated at bay.
Ranked Mode
- Take a look at the devoted MWIII Ranked Play part beneath!

NEW WEAPONS
- TAQ Evolvere (LMG)
- HRM-9 (SMG)

EVENTS
The Boys are again, and an all-new mode arrives in Fashionable Warfare III Multiplayer with them: Supe Siege is right here.
Compete in a brand new Supe’d Up model of Kill Confirmed impressed by the hit TV sequence The Boys. On this twist on the traditional mode, fallen Operators drop doses of Temp V, giving momentary energy boosts like Warmth Imaginative and prescient to those that swoop in to gather them.
Show that you simply belong with the Supes by finishing six challenges in The Boys: Supe Siege Occasion Problem. The challenges are as follows:
- Get one Operator Warmth Imaginative and prescient elimination in The Boys mode (Reward: Calling Card).
- Deactivate 20 items of Gear utilizing DDoS (Reward: Emblem).
- Get 4 Operator eliminations utilizing the MTZ-762 (Reward: Battle Go Tier Skip).
- Get two Operator eliminations in a single life with the Overkill Vest geared up, 5 occasions (Reward: Massive Decal).
- Get 15 Operator Akimbo eliminations (Reward: Weapon Appeal).
- Get seven Operator eliminations utilizing Deadly Gear (Reward: Double XP Token).
Mastery Reward: Full all six challenges to earn “The Boys Particular” LMG Weapon Blueprint that includes 4 attachments, geared up with a whopping 150-round drum and incendiary ammunition for aggressive suppressive hearth.

GLOBAL
CUSTOMIZATION
- Adjusted geometry and look of the Gaia and Gaia BlackCell Operator Skins in an effort to extend visibility.
- Acquainted Camo within the Poison Frogs class will now seem as supposed as soon as geared up.
- Unobtainable Calling Playing cards are now not displayed within the Premium class.
- Equip to All button from Battle Go will now guarantee customizations are utilized in Non-public Match.
- Fastened an error that prevented the Endowment Direct Motion Pack to be bought.
- Resolved and difficulty wherein a number of Camos failed to use to the Holger 26 LMG.
- Resolved a problem wherein customers had been unable to navigate via an Operator’s skins whereas utilizing a controller.
- The “Fossilized” Weapon Blueprint now not shows inconsistent camo protection.
- A number of errors have been resolved that blocked gamers from equipping numerous Weapon Blueprints:
- Bone Construction Weapon Blueprint for the DG-58 LSW Mild Machine Gun.
- Deadly Expression Weapon Blueprint from the Shade Blocked bundle.
- Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
- Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
MULTIPLAYER
UIX
- Enhancements
- Faction emblems are actually displayed whereas viewing the Scoreboard.
- Minor visible changes to the Status animation within the After Motion Report.
- Gunsmith
- Corrected inaccurate Execs and Cons displayed for a number of Attachments.
- Revised a number of Attachment descriptions to raised replicate their true results.
- Addressed a number of points with equipping a Conversion Equipment that resulted in incompatible Attachment combos.
- Resolved points inflicting the participant to be unexpectedly kicked again to the menu in a number of situations, resembling:
- Viewing Each day Challenges.
- Reporting a participant in one other group.
- Resetting to default Settings.
- Finishing a Mastery Camo Problem for the Pickaxe (Melee) will now not trigger the Loadout menu to unexpectedly seem.
- The Accessibility preset to enlarge textual content will now work as supposed when choice is about to Largest.
GAMEPLAY
- Spectating within the third-person perspective is now not allowed within the following Modes:
- Management
- Cutthroat
- Search and Destroy
- Battle
- Inspecting dual-wield Melee Weapons will now not trigger one arm to stay nonetheless.
- Addressed an exploit that allowed Weapons to be fired sooner than supposed whereas set to Semi-Auto hearth sort.
- Audio
- Teammates will now not play enemy sound results upon sliding and touchdown from a fall.
- Improved footstep audio for gamers strolling on puddle surfaces.
- Resolved points with audio through the infiltration sequence on a number of Maps.
- Spawns
- Enemy Distant Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable close by spawn factors.
PROGRESSION
- Fastened points that prevented development of a number of Challenges.
- Resolved a bug wherein gamers wouldn’t obtain Status Emblems upon reaching the necessities.
- Corrected unlock necessities displayed for a number of Weapons and Attachments.
- One Shot, One Kill rating occasion is now not awarded when an elimination is achieved with two Handguns.
- Added lacking Mastery Emblems for the MTZ-762 (Battle Rifle).
MAPS
- Property
- Kitchen Management seize level can now not be contested from the Essential Room.
- Derail
- Addressed exploits that allowed gamers to entry unintended places.
- Highrise
- Rubbish bins close to the Elevators will now not open and impede the road of sight.
- Gamers within the Actibase Tunnel will now not take harm from explosives on the floor above.
- Railings on the Helipad staircases can now be mounted by gamers.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Substation
- P2: Propane Shack
- P3: Purple Pit
- P4: Phonic Workplace
- P5: Inexperienced Shack
- Invasion
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Courtyard
- P2: Development
- P3: Bus Station
- P4: Park
- P5: South Avenue
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- Karachi
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Rubble
- P2: Cafe
- P3: Mini Mart
- P4: Essential Avenue
- P5: Shacks
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- Scrapyard
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Middle
- P2: Blue Warehouse
- P3: Purple Warehouse
- P4: Forklift
- P5: Storage
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- Skidrow
- Improved collision to forestall the Recon Drone (Discipline Improve) from accessing unintended places close to the Again Alley and Playground.
- Sub Base
- Addressed exploits that allowed gamers to entry unintended places.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Loading Bay
- P2: Storage Bay
- P3: Crane
- P4: North Dock
- P5: Tank
- Terminal
- Addressed a number of exploits that allowed gamers to entry unintended places.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Bookstore
- P2: Decrease Lounge
- P3: Procuring
- P4: Eating
- P5: Apron
- Underpass
- Addressed exploits that allowed gamers to entry unintended places.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Pillars
- P2: Warehouse
- P3: Village
- P4: Industrial Yard
- P5: Ditch
- Operation Spearhead (Battle)
- Gamers can now not exit the playable space utilizing a Deployable Cowl close to the Police Workplace.
MODES
- Contaminated
- Utilizing a Discipline Improve will now not trigger it to turn into disabled for the rest of the match.
- Deployable Cowl Discipline Improve will now not fail to deploy upon tried placement.
- Search and Destroy
- Sliding whereas planting or defusing a bombsite will now put the participant into the crouch place reasonably than standing.
WEAPONS & ATTACHMENTS
» Assault Rifles «
- SVA 545
- Elevated most harm from 29 to 30 (+3%).
- Holger 556
- Elevated dash to fireplace time from 231ms to 252ms (+9%).
- DG-56
- Decreased most harm vary from 35.6m to twenty.3m (-43%).
- Decreased medium harm vary from 44.5m to 30.5 (-31%).
- FR 5.56
- Elevated medium harm from 36 to 40 (+11%).
- MCW
- Elevated dash to fireplace time from 220ms to 241ms (+10%).
- 16.5″ MCW Cyclone Lengthy Barrel
- Decreased harm vary profit by 6%.
- Decreased bullet velocity profit by 7%.
- Elevated dash to fireplace time penalty by 1%.
- Decreased hipfire unfold penalty by 5%.
- Decreased tactical stance unfold penalty by 5%.
- RB Regal Heavy Inventory
- Decreased gun kick management profit by 11%.
- Decreased horizontal recoil management profit by 5%.
- Decreased vertical recoil management profit by 5%.
- Elevated dash pace penalty by 3%.
- Elevated tactical dash pace penalty by 3%.
- Elevated dash to fireplace pace penalty by 1%.
- JAK Raven Equipment
- Elevated arm harm multiplier from 1x to 1.1x (+10%).
- Elevated hand harm multiplier from 1x to 1.1x (+10%).
- STB-556 (MWII)
- Elevated most harm vary from 15.2m to 30.5m (+100%).
- Elevated near-medium harm vary from 29.5m to 39.4m (+34%).
- Elevated medium harm vary from 47m to 54.6m (+16%).
- Kastov 762 (MWII)
- Elevated lower-torso harm multiplier from 0.96x to 1.1x (+15%).
- Elevated leg harm multiplier from 0.96x to 1.1x (+15%).
- Elevated foot harm multiplier from 0.96x to 1.1x (+15%).
- Chimera (MWII)
- Elevated near-medium harm from 28 to 29 (+4%).
- Tempus Razorback (MWII)
- Elevated most harm from 28 to 29 (+4%).
- Elevated most harm vary from 12.7m to 22.9m (+80%).
- Elevated lower-torso harm multiplier from 1x to 1.1x (+10%).
- FR Avancer (MWII)
- Elevated most harm from 25 to 29 (+16%).
- Decreased most harm vary from 34.9m to 24.8m (-29%).
- M16 (MWII)
- Decreased upper-torso harm multiplier from 1.2x to 1x (-17%).
- Decreased arm harm multiplier from 1.2x to 1x (-17%).
- Decreased hand harm multiplier from 1.2x to 1x (-17%).
- Decreased dash to fireplace time from 210ms to 189ms (-10%).
- Decreased purpose down sight time from 290ms to 240ms (-17%).
- Kastov-74u (MWII)
- Elevated minimal harm from 19 to 22 (+16%).
- Elevated near-medium harm vary from 22.9m to 30.5m (+33%).
- Elevated medium harm vary from 36.8m to 47m (+28%).
- Kastov 545 (MWII)
- Elevated most harm from 32 to 34 (+6%).
- Decreased most harm vary from 24.9m to fifteen.2m (-39%).
- Decreased purpose down sight time from 240ms to 225ms (-6%).
» Battle Rifles «
- Sidewinder
- Decreased recoil and gun kick whereas firing.
- Lachmann-762 (MWII)
- Elevated most harm from 44 to 52 (+18%).
- Full-Auto Fireplace Sort
- Decreased upper-torso harm multiplier from 0.95x to 0.9x (-5%).
- Decreased lower-torso harm multiplier from 0.95x to 0.9x (-5%).
- Elevated arm harm multiplier from 0.75x to 0.9x (+20%).
- Elevated hand harm multiplier from 0.75x to 0.9x (+20%).
- Cronen Squall (MWII)
- Elevated most harm from 31 to 32 (+3%).
- FTAC Recon (MWII)
- Elevated lower-torso harm multiplier from 1x to 1.3x (+30%).
- Decreased purpose down sight time from 270ms to 250ms (-7%).
- Full-Auto Fireplace Sort
- Elevated lower-torso harm multiplier from 0.9x to 1x (+11%).
- Elevated arm harm multiplier from 0.85x to 1x (+18%).
- Elevated hand harm multiplier from 0.85x to 1x (+18%).
- Elevated leg harm multiplier from 0.85x to 1x (+18%).
- Elevated foot harm multiplier from 0.85x to 1x (+18%).
- SO-14 (MWII)
- Elevated most harm from 41 to 46 (+12%).
- Full-Auto Fireplace Sort
- Decreased neck harm multiplier from 0.85x to 0.8x (-6%).
- Decreased upper-torso harm multiplier from 0.85x to 0.8x (-6%).
- Elevated lower-torso harm multiplier from 0.74x to 0.8x (+8%).
- Elevated arm harm multiplier from 0.63x to 0.8x (+27%).
- Elevated hand harm multiplier from 0.63x to 0.8x (+27%).
- Elevated leg harm multiplier from 0.59x to 0.8x (+36%).
- Elevated foot harm multiplier from 0.59x to 0.8x (+36%).
» Submachine Weapons «
- WSP Swarm
- Elevated most harm vary from 4.6m to six.6m (+50%).
- Elevated near-medium harm vary from 7.9m to 11.7m (+48%).
- Rival-9
- Decreased horizontal recoil barely.
- MTZ Marauder Inventory
- Decreased firing purpose stability profit by 5%.
- Striker 9
- Elevated most harm from 27 to 29 (+7%).
- Lachmann Shroud (MWII)
- Elevated most harm from 30 to 38 (+27%).
- Elevated near-medium harm from 28 to 32 (+14%).
- Decreased most harm vary from 12.2m to 10.7m (-13%).
- Decreased headshot harm multiplier from 1.4x to 1.2x (-14%).
- Decreased neck harm multiplier from 1.2x to 1.02x (-15%).
- Decreased upper-torso harm multiplier from 1.2x to 1.02x (-15%).
- Decreased arm harm multiplier from 1.2x to 1.02x (-15%).
- Decreased hand harm multiplier from 1.2x to 1.02x (-15%).
- ISO 9mm (MWII)
- Incompatible Underbarrel Attachments can now not be geared up.
- Fennec 45 (MWII)
- Elevated most harm vary from 10.7m to 12.7m (+19%).
- Elevated leg harm multiplier from 1x to 1.1x (+10%).
- Elevated foot harm multiplier from 1x to 1.1x (+10%).
- Decreased purpose down sight time from 200ms to 190ms (-6%).
- Decreased dash to fireplace time from 110ms to 99ms (-10%).
- BAS-P (MWII)
- Decreased most harm vary from 18.8m to 16.3m (-14%).
- Elevated leg harm multiplier from 0.95x to 1x (+5%).
- Elevated foot harm multiplier from 0.95x to 1x (+5%).
- Lachmann Sub (MWII)
- Elevated near-medium harm from 28 to 29 (+4%).
- Elevated lower-torso harm multiplier from 1x to 1.1x (+10%).
- MX9 (MWII)
- Elevated upper-leg harm multiplier from 0.9x to 1.04x (+16%).
- Elevated foot harm multiplier from 0.9x to 1.04x (+16%).
- Decreased purpose down sights time from 220ms to 200ms (-9%).
- Decreased dash to fireplace time from 110ms to 88ms (-20%).
» Shotguns «
- Lockwood 680
- Elevated dash to fireplace time from 184ms to 200ms (+9%).
- Sawed Off Mod Inventory
- Decreased motion pace profit by 2%.
- Decreased dash to fireplace time profit by 5%.
- Decreased purpose down sight time profit by 3%.
- Decreased recoil management penalties by 10%.
- Decreased hipfire unfold advantages by 6%.
- Lockwood 300 (MWII)
- 12 Gauge Slug Ammunition
- Decreased minimal harm from 75 to 57 (-24%).
- Maelstrom Twin Set off Motion
- Decreased most harm vary from 3m to 2.3m (-25%).
- Decreased near-medium harm vary from 6.4m to five.3m (-16%).
- 12 Gauge Slug Ammunition
- Expedite 12 (MWII)
- Elevated medium harm vary from 10.4m to 12.4m (+20%).
- Decreased pellet unfold whereas aiming down sight by 20%.
- Bryson 800 (MWII)
- Decreased dash to fireplace time from 182ms to 145ms (-20%).
- Decreased purpose down sight time from 350ms to 300ms (-14%).
- Bryson 890 (MWII)
- Elevated fee of fireside from 150rpm to 164rpm (+9%).
» Mild Machine Weapons «
- Holger 26
- Elevated minimal harm from 25 to 29 (+16%).
- DG-58 LSW
- Decreased dash to fireplace time from 294ms to 231ms (-21%).
- Decreased purpose down sight time from 370ms to 320ms (-14%).
- Bruen Mk9
- Incompatible Underbarrel Attachments can now not be geared up.
- Sakin MG38 (MWII)
- Elevated lower-torso harm multiplier from 1x to 1.15x (+15%).
- Decreased purpose down sight time from 430ms to 410ms (-5%).
- HCR 56 (MWII)
- Decreased dash to fireplace time from 250ms to 225ms (-10%).
- Decreased purpose down sight time from 390ms to 310ms (-21%).
» Marksman Rifles «
- DM56
- Elevated dash to fireplace time from 168ms to 199ms (+19%).
- MTZ Interceptor
- Decreased head harm multiplier from 2x to 1.62x (-19%).
- Decreased neck harm multiplier from 2x to 1.62x (-19%).
- EBR-14 (MWII)
- Decreased dash to fireplace time from 270ms to 216ms (-20%).
- Decreased purpose down sight time from 255ms to 240ms (-6%).
- Lockwood Mk2 (MWII)
- Incompatible Underbarrel Attachments can now not be geared up.
- Decreased purpose down sight time from 250ms to 240ms (-4%).
- Decreased hipfire unfold whereas standing by 10%.
- Tempus Torrent (MWII)
- Elevated leg harm multiplier from 0.95x to 1x (+5%).
- Elevated foot harm multiplier from 0.95x to 1x (+5%).
- Crossbow (MWII)
- Elevated minimal harm from 100 to 125 (+25%).
- Brightblaze 20” Bolts
- Elevated most harm from 85 to 105 (+24%).
- Elevated upper-torso harm multiplier from 0.98x to 1.2x (+22%).
- Elevated lower-torso harm multiplier from 0.95x to 1.2x (+26%).
- Elevated arm harm multiplier from 0.95x to 1.2x (+26%).
- Elevated hand harm multiplier from 0.95x to 1.2x (+26%).
- Elevated leg harm multiplier from 0.9x to 1.2x (+33%).
- Elevated foot harm multiplier from 0.9x to 1.2x (+33%).
- LM-S (MWII)
- Decreased dash to fireplace time from 210ms to 189ms (-10%).
- Decreased purpose down sight time from 270ms to 245ms (-9%).
» Sniper Rifles «
- KATT-AMR
- Zang-34 Barrel
- Decreased harm vary profit by 9%.
- Decreased bullet velocity profit by 8%.
- Zang-34 Barrel
- KV Inhibitor
- Added medium harm at 129 to 61m.
- Decreased minimal harm from 129 to 99 (-23%).
- Decreased most harm vary from 38.1m to 30.5m (-20%).
- Decreased near-medium harm from 58.4m to 48.3m (-17%).
- Victus XMR (MWII)
- Elevated lower-torso harm multiplier from 1.05x to 1.5x (+43%).
- Carrack .300 (MWII)
- Elevated recoil middle pace by 100%.
» Handguns «
- Renetti
- JAK Ferocity Carbine Equipment
- View will now not be obstructed whereas aiming down sight with sure Optic Attachments geared up.
- JAK Ferocity Carbine Equipment
- TYR
- Elevated near-medium harm from 90 to 100 (+11%).
- Elevated minimal harm from 70 to 75 (+7%).
- Decreased near-medium harm vary from 15.2m to 11.4m (-25%).
- Elevated upper-torso harm multiplier from 1.3x to 1.5x (+15%).
- Decreased lower-torso harm multiplier from 1.3x to 1x (-23%).
- Decreased arm harm multiplier from 1.3x to 1x (-23%).
- Decreased hand harm multiplier from 1.3x to 1x (-23%).
- Decreased set off motion delay from 150ms to 90ms (-40%).
- Incompatible Chrios Holo Optic Attachment can now not be geared up.
- Ullr’s Fury Set off Motion
- Decreased set off motion delay from 70ms to 60ms (-14%).
- Odin’s Judgement Set off Motion
- Decreased set off motion delay from 210ms to 150ms (-29%).
- 9mm Daemon (MWII)
- Added far-medium harm at 26 to 31m.
- Elevated most harm from 34 to 40 (+18%).
- Elevated near-medium harm from 30 to 34 (+13%).
- Elevated medium harm from 26 to 30 (+15%).
- Decreased most harm vary from 9.4m to 7.4m (-22%).
- Decreased near-medium harm vary from 20.6m to 11.4m (-44%).
- Decreased medium harm vary from 31m to twenty.6m (-34%).
» Launchers «
- Stormender
- EMP results will now disable and/or destroy the next gadgets:
- Drill Cost (Deadly)
- Smoke Airdrop (Discipline Improve)
- Inflatable Decoy (Discipline Improve)
- Swarm (Killstreak)
- EMP results will now disable and/or destroy the next gadgets:
» Attachments «
- Corvus Torch Underbarrel Attachment is now obtainable to equip on many Assault Rifles and Battle Rifles.
- Resolved a problem wherein Lasers and Underbarrels would visibly overlap.
- View is now not obstructed in Tac-Stance whereas the KR Intlas LSJ-3 Optic Attachment is supplied.
- SL Razorhawk Laser Mild
- Elevated purpose down sight pace profit by 5%.
- Elevated dash to fireplace pace profit by 7%.
- FSS OLE-V Laser
- Decreased purpose down sight pace profit by 2%.
- Decreased dash to fireplace pace profit by 4%.
- FTAC Grimline Laser
- Decreased dash to fireplace pace profit by 7%.
- Verdant Hook Field Laser
- Elevated dash to fireplace pace profit by 3%.
- .50 Cal Spire Level Rounds Ammunition
- Elevated harm vary profit by 2%.
- Decreased bullet velocity profit by 19%.
- XRK Dusk Suppressor XL
- Decreased harm vary profit by 6%.
- Decreased bullet velocity profit by 8%.
- Decreased recoil management profit by 3%.
- Elevated purpose down sight pace penalty by 7%.
- Elevated dash to fireplace pace penalty by 3%.
- Spherical Nostril Ammunition
- Revised description to precisely replicate its true results.
- Dramatically reduces bullet vary whereas growing flinch.
- Revised description to precisely replicate its true results.
PERKS
- Tac Masks (Gear)
- Added immunity to enemy EMP results from the Stormender (Launcher).
- Bone Conduction Headset (Gear)
- Revised description to raised replicate its present results.
- Reduces participant fight and environmental sounds to permit improved give attention to listening to different footsteps.
- Revised description to raised replicate its present results.
- Sign Jammer (Gear)
- Addressed a problem that prevented correct performance whereas geared up with the Engineer Vest.
EQUIPMENT
- Thermobaric Grenade (Deadly)
- Elevated minimal explosive harm from 25 to 75 (+200%).
FIELD UPGRADES
- Trophy System
- Enemy Cruise Missile (Killstreak) will now not be targetted and destroyed.
- A.C.S.
- Addressed a problem that prevented goals from being captured in Hardcore recreation modes.
- Suppression Mine
- Visible results are now not activated for the participant who deployed the mine.
KILLSTREAKS
- SAM Turret
- Decreased lock-on delay from 3s to 2s (-33%).
- Elevated cooldown between missiles from 1.25s to 1.75s (+40%).
- Adjusted variety of missiles required to destroy a number of Killstreaks.
- VTOL Jet: 4 missiles, up from 3
- Gunship: 5 missiles, up from 3
- Chopper Gunner: 4 missiles, up from 3
- Superior UAV (Killstreak) will now not be focused and destroyed.
- Distant Turret
- Dying whereas trying to regulate the turret will now not stop the participant from controlling it upon subsequent makes an attempt.
- Overwatch Helo
- 100 XP and 75 Rating are actually awarded upon destruction.
- EMP
- Announcer voiceline will now play upon enemy utilization.
- Destroyed Gear and Killstreaks will now not grant Killstreak progress.
- Swarm
- Announcer voiceline will now play upon enemy utilization.

MWIII Ranked Play launches in Season 1 Reloaded and shall be obtainable to all gamers who’ve reached Degree 55.
LAUNCH PREPARATIONS
- Season 1 Begin Time: Multiplayer Ranked Play is not going to be obtainable instantly after the Season 1 Reloaded replace.
- For up to date particulars and timing, please comply with @CODUpdates.
- Launch Matchmaking: Through the Ranked Play launch interval, Ability Division Matchmaking restrictions shall be relaxed, permitting gamers who climb into larger Ability Divisions sooner than the remainder of the inhabitants to search out matches.
- Ability Division matchmaking will proceed to place excessive Ability Division gamers in matches applicable for his or her ability. As extra gamers attain larger Divisions, we are going to start tightening our matchmaking parameters.
- Pre-made events are nonetheless topic to the outlined Occasion SR Restrictions. Please discover these restrictions within the Aggressive Integrity Options part beneath.
COMPETITIVE SETTINGS OVERVIEW
- Play like the professionals in aggressive 4v4 matches utilizing the identical settings, maps, and modes because the Name of Responsibility League (CDL).
- Choose Weapons, Attachments, Gear, Perks, Discipline Upgrades, and Streaks are restricted primarily based on official CDL Aggressive guidelines.
Maps and Modes
- CDL Search and Destroy
- Highrise
- Invasion
- Karachi
- Skidrow
- Terminal
- CDL Management
- Highrise
- Invasion
- Karachi
- CDL Hardpoint
- Invasion
- Karachi
- Skidrow
- Sub Base
- Terminal
Content material Restrictions
- Weapon Restrictions
- MW3 Weapons
- Assault Rifles
- Holger 556
- DG-58
- FR 5.56
- MTZ 556
- Battle Rifles
- Shotguns
- Marksman Rifles
- LMGs
- Sniper Rifles
- Launchers
- Melee
- Pistols
- Assault Rifles
- MW2 Weapons
- MW3 Weapons
- Attachment Restrictions
- MW3 Attachments
- Muzzle
- All Suppressors
- All Melee Injury Muzzles
- Barrels
- All Silencers
- Lasers
- All
- Optics
- All Thermal Optics
- Ammunition
- All
- Underbarrels
- All Launcher and Shotgun Underbarrels
- Set off Motion
- All Fireplace Fee Triggers
- Grip
- All Akimbo Grips
- Aftermarket Elements
- All
- MW2 Attachments
- MW3 Attachments
- Gear Restrictions
- Deadly
- Proximity Mine
- Molotov Cocktail
- C4
- Claymore
- Thermite
- Throwing Knife
- Drill Cost
- Thermobaric
- Throwing Star
- Breacher Drone
- Tactical
- Shock Stick
- Decoy Grenade
- Stim
- Snapshot Grenade
- Tear Gasoline
- Flash Grenade
- EMD Grenade
- Battle Rage
- Scatter Mine
- Smokes (Hardpoint and Management Solely)
- Discipline Upgrades
- Tactical Digicam
- Inflatable Decoy
- DDOS
- Deployable Cowl
- Munitions Field
- Loadout Drop
- Transportable Radar
- Tactical Insertion
- Recon Drone
- Smoke Airdrop
- Suppression Mine
- Anti-Armor Rounds
- Heartbeat Sensor
- Comm Scrambler
- Med Field
- A.C.S.
- Deadly
- Vests
- Engineer Vest
- Demolition Vest
- CCT Comms Vest
- Overkill Vest
- Gunner Vest
- Gloves
- Gear
- Management Comlink
- Bone Conduction
- Blacklight Flashlight
- L/R Detector
- Risk Identification
- Information Jacker
- Sign Jammer
- Hijacked IFF Strobe
- Ghost T/V Camo
- Killstreak Restrictions
- UAV
- Mosquito Drone
- Sam Turret
- Bomb Drone
- Care Package deal
- Guardian-SC
- Counter UAV
- Cluster Mine
- Precision Airstrike
- SAE
- Mortar Strike
- Overwatch Helo
- Juggernaut Recon
- Wheelson-HS
- VTOL Jet
- Emergency Airdrop
- Superior UAV
- Chopper Gunner
- Gunship
- Carpet Bomb
- Distant Turret
- SAE
SR (SKILL RATING) & DIVISION OVERVIEW
- Take a look at your self towards your friends and observe that progress with a visual SR (Ability Score) that determines your house throughout 8 Ability Divisions.
- All gamers start our first Aggressive Season in Bronze I with 0 SR.
- Gamers enhance their SR by profitable matches and lose SR at any time when they lose matches.
- Each particular person and workforce efficiency will influence how a lot SR you achieve or lose per match. In larger Ability Divisions, workforce efficiency has an even bigger influence on SR gained or misplaced so that each one profitable playstyles are extra constantly rewarded.
- Gamers can progress via eight Ability Divisions by reaching SR milestones:
- Bronze – Beginning Division
- Silver – 900 SR
- Gold – 2,100 SR
- Platinum – 3,600 SR
- Diamond – 5,400 SR
- Crimson – 7,500 SR
- Iridescent – 10,000 SR
- Prime 250 – 10,000+ SR
- Division Tiers: All Divisions apart from Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into larger Tiers as you advance your approach via every Division.
- Present Off Your Ability: It’s simple to see which Division somebody is in in MWII Ranked Play. Your total Rank Icon will change coloration and materials relying in your present Ability Division. Your present Tier can also be prominently proven within the middle of your Rank icon.
- Finish of Season Ability Setback: On the finish of every Season, your ending Ability Division and Ability Division Tier will decide the place you begin the next season:
- Bronze via Crimson I Gamers are set again three (3) Tiers beneath the place they completed within the earlier season.
- Instance: A Participant ending Season 1 in Gold III will start Season 2 in Silver III.
- Gamers Crimson II and above will begin Season 2 in Diamond I.
- The best beginning place every Season is Diamond I.
- Bronze via Crimson I Gamers are set again three (3) Tiers beneath the place they completed within the earlier season.
Prime 250 Leaderboard & Division
- The Prime 250 Division returns, rating the highest 250 Ranked Play gamers on the earth on an in-game Leaderboard that each one gamers can view beginning Day 1 of every season from inside the Multiplayer Ranked Play foyer.
- Gamers will qualify for the Prime 250 and seem on the Leaderboard as they surpass 10,000+ SR.
- The highest 250 gamers with the very best SR above 10,000 will stay on the board and compete for 1st place over the rest of the Season.
- Play just like the Execs, towards the Execs: Prime 250 Leaderboard will show CDL Workforce Affiliations and Profiles for present CDL Skilled gamers and coaches. Preserve observe of your favourite gamers and groups and see how they stack up towards the Ranked Play competitors.
- Final Bragging Rights: Along with new Rank and Seasonal Rewards in Fashionable Warfare 3, the #1 Ranked Play participant will obtain a novel, one-of-a-kind Calling Card and Emblem on the finish of every Season.
RANKS & REWARDS OVERVIEW
- MWIII Multiplayer Ranked Play gives quite a lot of beneficial rewards obtainable to gamers at launch and Season after Season.
- Unlocked Rewards can be utilized in Fashionable Warfare III and Warzone. Unlock what the mode has to supply to indicate off your Rank and Ability wherever you play.
- Ranks and Rank Rewards
- Separate from the participant’s SR and Ability Division is Rank. Rank persists throughout Seasons to rejoice the participant’s lifetime win complete throughout their Ranked Play profession.
- All gamers begin at Rank 1 and may progress to Rank 50.
- Gamers enhance their Rank by profitable matches to earn Stars. Every win grants one (1) Star. Win sufficient matches and also you’ll earn sufficient Stars to achieve the subsequent Rank.
- Each 5 Ranks gamers will progress their Rank icon and unlock a set of Rank rewards distinctive to that milestone together with a Calling Card that represents the participant’s achieved Rank:
- Rank 5: MWIII Ranked Competitor Pores and skin to be used with each 2024 CDL Male & Feminine Operators on each Factions.
- Rank 10: MWIII Ranked Play Rank 10 Weapon Camo
- Rank 15: ‘Iced Out’ Animated Emblem
- Rank 20: ‘Bomb Squad’ Weapon Appeal
- Rank 25: ‘Lock it Down’ Weapon Sticker
- Rank 30: ‘Full Stack’ Animated Emblem
- Rank 35: ‘By no means Chalked’ Massive Weapon Decal
- Rank 40: ‘Prime Fragger’ Weapon Appeal
- Rank 45: MWIII Ranked Play Rank 45 Weapon Camo
- Rank 50: MWIII Ranked Veteran Emblem & Operator Pores and skin to be used with each CDL Male & Feminine Operators on each Factions.
- Season 1 Rewards
- Along with Rank Rewards, every Ranked Play Season will give gamers the chance to earn unique limited-time rewards.
- All through the Season 1, gamers can earn the next rewards:
- 5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker
- 10 Wins: ‘Professional Problem Gutter Knife’ Weapon Blueprint
- 25 Wins: ‘Script Author’ Weapon Appeal
- 50 Wins: ‘Constructed Totally different’ Massive Weapon Decal
- 75 Wins: ‘MWIII Ranked Play Season 1’ Loading Display
- 100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
- Finish of Season Division Rewards
- On the finish of every Season, gamers shall be awarded Ability Division rewards that symbolize their highest attained Division that Season.
- Division Skins
- Earn a Ability Division Pores and skin to be used with each CDL Male & Feminine Operators on each Factions to symbolize your highest Ability Division. As soon as the Skins from one Ability Division have been unlocked they are often completely utilized in following Seasons in Fashionable Warfare III and Warzone:
- Gold – Iridescent: Earn the relevant ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Pores and skin primarily based in your highest Ability Division reached over the course of the Season.
- Prime 250: Unlock the ‘Prime 250 Competitor’ Pores and skin by ending a Season within the Prime 250 Ability Division. Gamers should be within the Division on the finish of the Season to qualify for this reward.
- Earn a Ability Division Pores and skin to be used with each CDL Male & Feminine Operators on each Factions to symbolize your highest Ability Division. As soon as the Skins from one Ability Division have been unlocked they are often completely utilized in following Seasons in Fashionable Warfare III and Warzone:
- Seasonal Division Rewards
- Every Ranked Play Season could have a novel set of Division Rewards awarded on the finish of the Season to rejoice the participant’s highest Ability Division reached that Season.
- The Season 1 rewards are as follows:
- Bronze: Emblem
- Silver: Emblem
- Gold: ‘MWIII Season 1 Gold’ Weapon Appeal and Animated Emblem
- Platinum: ‘MWIII Season 1 Platinum’ Weapon Appeal and Animated Emblem
- Diamond: ‘MWIII Season 1 Diamond’ Weapon Appeal and Animated Emblem
- Crimson: ‘‘MWIII Season 1 Crimson’ Weapon Appeal and Animated Emblem
- Iridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Appeal, Animated Emblem, and Animated Calling Card
- Prime 250: ‘‘MWIII Season 1 Prime 250’ Weapon Appeal, Animated Emblem, and Animated Calling Card
- Ranked Play First Place: The participant who finishes Season 1 within the #1 place on the Prime 250 Leaderboard will obtain an animated distinctive, one-of-a-kind Calling Card and Emblem for the last word bragging rights.
COMPETITIVE INTEGRITY FEATURES
- Penalties & Suspensions: Gamers who disconnect or give up matches will obtain SR penalties in addition to momentary suspensions, with escalating penalties for repeat offenders.
- SR Forgiveness: If a matchmade participant disconnects or quits in the midst of the match, all workforce members outdoors of that participant’s social gathering is not going to lose ANY SR.
- It’s nonetheless doable to earn SR if gamers can overcome their drawback, however a loss at a numerical drawback is not going to yield SR loss for gamers outdoors of the leaving participant’s social gathering.
- Match Cancel: If a participant quits or disconnects earlier than the beginning of a match, the match shall be canceled and won’t depend. The remaining gamers shall be returned to the primary menu.
- Skilled Conduct Solely: Pleasant Fireplace is enabled in Ranked Play per CDL guidelines. Repeated Pleasant Fireplace will lead to gamers being kicked from video games and receiving penalties and suspensions.
- Demotion Safety: After advancing to a better Ability Division, gamers shall be granted momentary Demotion Safety and won’t lose any SR inside the first three video games within the new Division. Following that preliminary safety, if gamers had been to lose sufficient SR to be demoted, they are going to first be dropped to the minimal threshold of their present Ability Division as an alternative of being demoted. Shedding their subsequent match will lead to a demotion.
- Demotion Safety can also be utilized for the participant’s first 3 video games of every Ranked Play Season.
- Occasion SR Restrictions: To make sure aggressive equity and steadiness of matches in larger Ability Divisions, gamers in sure Divisions can solely social gathering up with gamers round their present SR. The participant with the very best Ability Division within the social gathering determines which Occasion SR Restrictions are used:
- Bronze – Platinum: Can social gathering up with none restrictions
- Diamond: Can social gathering inside 2 Ability Divisions
- Iridescent (Together with Prime 250) & Crimson: Can social gathering with gamers inside 1 Ability Division
ADDITIONAL SOCIAL FEATURES
- Scorching Streaks: Win 3 Ranked Play video games in a row over a brief time period to earn Victory Streak Flames that seem behind your Rank Icon within the foyer and in-game. Prolong your win streak to progress the flames. Victory Streak Flames expire while you lose or after 72 hours with out enjoying a Ranked Play match. Go on a roll and the competitors will know the warmth is coming. (Keep Spicy!)
- Social Profile: Rank Play icons shall be added to your Social profile to establish your Ranked Play Ability Division and Rank wherever your profile is considered throughout Fashionable Warfare III and Warzone.

SEASON 1 RELOADED CONTENT
New Warlord: Dokkaebi
- Operators will discover Dokkaebi’s fortress on the high of a skyscraper in Zaravan Metropolis.
- A technological savant, the Warlord makes use of drones, turrets, and a Wheelson as her foremost line of protection.
GAMEPLAY
Contracts
- Aether Extraction
- Gamers can now transfer instantly after efficiently interacting with Aether Extractors.
- Get rid of Bounty Goal
- Addressed a problem that allowed HVTs to spawn within locked Mercenary Strongholds.
Discipline Upgrades
- Addressed a problem that forestalls gamers from utilizing Discipline Upgrades when wielding the Twin Kodachis.
Normal
- Addressed a problem that allowed gamers to break different gamers in Fashionable Warfare Zombies.
- Closed an exploit that allowed gamers to hold greater than two weapons at a time.
- Addressed a problem that might create a Contraband copy of Insured Slot 2 when it was geared up as a Secondary Weapon.
ENEMIES
Terminus Outcomes
- Sentry Turrets
- Sentry Turrets are actually EMP’d when shot by the Stormender.
ALLIES
Zombies
- Hell Hounds
- Pleasant (Pet) Hell Hounds will now heal newly added squad members.
- Pleasant (Pet) Hell Hounds will now retain their title and degree when touring to the Darkish Aether.
WEAPONS
» Assault Rifle «
- RAM-7
- Addressed a problem that prevented gamers from equipping the bottom RAM-7 weapon within the insured slot.
EQUIPMENT
Tactical Gear
- Decoy Grenades
- Elevated Decoy Grenade length from 6 seconds to eight
- Cymbal Monkey
- Elevated the Cymbal Monkey length from 8.5 seconds to 10.5.
- The Cymbal Monkey will now entice Hell Hounds.
CUSTOMIZATION
- Bone Collector Operator Pores and skin
- This pores and skin now seems accurately within the Strike Workforce menu.
- Sleigh Operator Pores and skin
- This pores and skin now seems accurately within the Strike Workforce menu.
UI/UX
- Go away Squad
- Gamers can now select to go away their squad.
- Mission Development Notifications
- Gamers will now be notified of sure development milestones when finishing Missions.
- Instance: A Mission step that requires gamers to kill 50 enemies will now notify gamers at 10, 20, 30, and 40 kills.
- Gamers will now be notified of sure development milestones when finishing Missions.
- Normal
- Addressed a problem that prevented gamers from being notified that they earned the ‘Home Cleaner’ Calling Card.
STABILITY
- Added numerous crash and stability fixes.
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