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Warzone 2 & MW2 April 19 update: Buy station improvement, bug fixes more

Ryan Lemay

Infinity Ward rolled out an replace for Warzone 2 and Fashionable Warfare 2, addressing a number of bugs and UI considerations.

Season 3’s first week introduced just a few difficult roadblocks to the WZ2 and MW2 growth groups. On April 14, a patch up to date the battle move map view after neighborhood members mocked the “goofy” new battle move structure, which redesigned the sector map.

Subsequent, on April 18, a game-breaking bug compelled Infinity Ward to briefly take away Large Resurgence. Gamers spawned within the gasoline, leading to matches ending in lower than 40 seconds.

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The newest replace improves server stability, makes additional enhancements to the battle move UI, and makes an extended laundry checklist of bug fixes.

Purchase station and battle move changes made in WZ2 and MW2

Warzone 2 buy stationActivision

Purchase Stations have already undergone huge modifications in Warzone 2.

On April 19, Infinity Ward launched an replace for WZ2 and MW2. The patch modified the battle move as soon as once more, making it simpler for gamers to find probably the most priceless reward in a sector and decreasing sport crashes from getting into the battle move map.

The builders additionally improved the usability of purchase stations and weapon previews for controller gamers. Purchase stations mechanically begin on the gear part, permitting gamers to buy what they want sooner.

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As for DMZ, the replace added a one-minute countdown firstly of matches, stopping gamers from abusing the UAV killstreak instantly. And Infinity Ward fastened a difficulty the place customers couldn’t choose up an enemy’s backpack after eliminating them.

Warzone 2 and Fashionable Warfare 2 April 19 patch notes

Listed below are the complete April 19 patch notes:

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Stability

  • This replace comprises fixes for a variety of recognized crashes
  • Improved usability of controller stick rotation in Weapon Preview by stopping the weapon from sliding forwards and backwards.
  • If you examine a sector from the map view of the Battle Move, the choice will now mechanically take you to probably the most priceless reward within the sector.
  • Fastened a difficulty that would generally trigger the Killcam to not set off correctly.
  • Fastened a difficulty inflicting customers to be kicked again to the Essential Menu after a second try to enter the Battle Move.
  • Fastened a difficulty the place regardless of having Dismemberment and Gore Results turned off, enemies nonetheless exploded whereas utilizing the “Singularity” Blueprint.
  • Fastened a difficulty the place CDL weapon stickers wouldn’t present on weapons in-game or in Gunsmith.
  • Fastened a difficulty the place you may set off the search within the invite Gamers popup if you shouldn’t.
  • Fastened a difficulty within the Occasions tab the place the value of a Reward appeared in pink despite the fact that you had sufficient Trophies to redeem it.
  • Fastened a difficulty the place some Rewards within the stage development display screen didn’t have descriptions.
  • Fastened a difficulty the place the Participant may very well be kicked to the Essential Menu after scrolling by the newest gamers part of the Social display screen.
  • Fastened a difficulty the place Gamers wouldn’t see rain on Pelayo’s Lighthouse after infilling on Kortac Crew.
  • Fastened a difficulty the place the bottom TAQ-56 would show when previewing non-Blueprint Rewards for Ranked Play.

WARZONE 2.0

  • Improved Purchase Station interface for Gamers utilizing a controller to now begin on Gear Choice.
  • Fastened a difficulty inflicting rewards for the “Maintain The Line” mission to not be rewarded to Gamers after completion.
  • Fastened a difficulty inflicting Gamers to have spawn safety incorrectly utilized after a Gulag match.
  • Fastened a difficulty inflicting Gamers to spawn in a Battle Royale foyer with a Default Loadout as an alternative of their favorited Loadout.
  • Fastened a difficulty inflicting Gamers to crash when trying to open the AAR.
  • Added a one-minute countdown on DMZ match begin earlier than Participant can use UAV Killstreak.
  • Added a message in DMZ Energetic Responsibility Operator Slots explaining that the final Operator can’t be dismissed.
  • Fastened a difficulty the place the “Enforcer” Raid reward was not correctly equipping in DMZ.
  • Fastened a difficulty the place the “Double Cross” Mission in DMZ would incorrectly require a particular Lifeless Drop location
  • Fastened a difficulty the place Gamers utilizing a controller had been unable to choose up an enemy’s backpack after eliminating them.
  • Fastened a difficulty that would duplicate weapons after dropping and stowing stock interactions in DMZ.


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